"Game of life" by John Horton Conway


The game of life is the best example of a cellular automaton, is actually a Zero-player game, which means that its evolution is determined by the initial state and needs no further input. The dashboard game "is a grid of squares (" cells ") that extends infinitely in all directions. Each cell has 8 surrounding cells, which are those close to her, even in the end zone.
The cells have two states : they are "alive" or "dead" (or "on" and "off"). The state of the mesh evolves over discrete time units (one could say in turn). The status of all cells takes into account when calculating the state of negotiations at the next turn. All cells are updated simultaneously.

This project is build on a PIC12F683 microcontroller, Nokia 3310 LCD as display and 2x QT100A making it a low power consuming gaming device. Two capacitive sensor pads are used switches. Software is written intelligently to handle the big 84x48 lcd screen in parts of 25×71 efficiently using the small ram area.

This project you can also give a test drive on proteus. All the files and complete information you can get on the links below.

Orginal Spanish Link: Juego de la vida - Game of Life (Conway)

English translated Link: Juego de la vida - Game of Life (Conway)
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